Modular Humanoid Mob Heads!
One more procedural map style, it eliminates all small rooms not adjoining to the river that cuts through it.
Couple strictly procedural maps.
New simplified aboveground layout.
We added elementals who leave trails (fire, poison gas etc…) or who destroy architecture.
new screenshots. we made it so the player can raise and lower ground, from wall to floor to grass to cliff.
Started as an idea for an icon, but maybe too busy.
A small sample what we’re tackling next.
Some modular dungeon patterns. These are to supplement the procedurally generated styles.